Piece #1 (top left): Represents the usage of asset blueprints to streamline the placement of asset collections in the game world. It also shown the usage of light sources to create a realistic, and more aesthetically pleasing environment.
Piece #2 (top middle): Demonstrates my journey of learning how to use architectural assets to begin creating a structure that could later be traversed by the player. I chose this screenshot because I feel it illustrates my first steps in learning the fundamentals of game space design and texturing.
Piece #2 (top middle): Demonstrates my journey of learning how to use architectural assets to begin creating a structure that could later be traversed by the player. I chose this screenshot because I feel it illustrates my first steps in learning the fundamentals of game space design and texturing.
Welcome to my showcase! These works displayed above are all pieces of art and animations I created over the 2022-2023 school year. I found these 5 particularly favorable because I felt they demonstrated my aptitude in multiple mediums of art and design. The two imbedded items were both animations created during my 2022-2023 school year. The one up top was created using a 3D modelling and rendering software called 3Ds Max, which was used to model different assets to piece together into a scene, and render everything to make a smooth, interesting animation. The Animation on the bottom was made in photoshop using simple 2D animation techniques such as squash and stretch to simulate motion. I also included a graphic made in adobe illustrator I created based on the 4th Star Wars film, and 2 traditional marker/colored pencil drawings of some cars I made that demonstrate my artistic talent within, and without the digital medium.
All works on this website are original and are not for use without permission from the artist; © 2023, G. Morse.